Caballus

Overview
Caballus, also known as Satyrs by most of Maiina, are sons or distant relations of Nipke, the nature god. They tend to be reclusive, and don't interact with society much; Caballus, by nature, get along with the forest's creatures well. If forced to go out among civilization, Caballi tend towards the Alduvade, as they share much of the love of nature that the Caballus have. Caballi are humanoid and stand in an average range of height for a human, though they have powerful legs. Many Caballi choose to be Oracles or Clerics of Nipke. They have a primarily herbivorous diet, and live in small groups or by themselves.

Caballus culture is strange- they are honorable, but tend to be sneaky as well, playing by their own system and their own rules. While the Caballus are not "playful", they are finicky and occasionally quirky. An encounter with a Caballus can range from some sort of riddle game to death by arrow for some percieved infraction. The only time when the Caballus do not mess around is when there is a threat to their domain of the forest. The wrath of a Caballan warband roused is truly a sight to behold, and they were quite the ally to many a nation after the Splitting occurred. [[File:500px-Satyr-art.JPG|thumb|220x220px|A Caballus male.

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Caballan Natural Affinity
Caballi are of Nipke's blood; therefore they have a natural affinity with his domain. Caballus may cast the following spells as a supernatural ability at first level:

At-will: know direction

1/day: summon nature's ally I as a 1st level druid

3/day: virtue as a 1st level druid

At 3rd level, they gain the following:

1/day: charm animal as a 2nd level druid

At 5th level, they gain:

1/day: wild shape as a 4th level druid, except this form lasts for only ten minutes.

Caballi also have a base land speed of 35 feet and a natural +1 to climb bonuses due to their goatlike legs.

Caballi, in addition, have a hoof attack that they can use unarmed. This attack is a bludgeoning attack that deals 1d6 + the character's Strength damage, and the attack is made at the character's normal attack bonus.

Caballan Naturecasting
A Caballus may cast the following spells as a supernatural ability:

At 1st level:
 * At-will:know direction


 * 1/day:summon nature's ally Ias a 1st level druid

At 3rd level: At 5th level:
 * 3/day:virtueas a 1st level druid
 * 1/day:charm animalas a 2nd level druid
 * 1/day:wild shapeas a 4th level druid, except this form lasts for only ten minutes.

Caballan Speed
Caballus have a base land speed of 35ft.

Caballan Hooves
Caballi have a hoof attack. This attack is a bludgeoning attack that deals 1d6 + the character's Strength damage, and the attack is made at the character's normal attack bonus.

Caballus may pick between +2 Dex or +2 Str, as Caballus are varied but all are physical specimens.