Alduvade

Summary: The Deft, The Natural, The Eternal
The Alduvade (or the Elves, as many humans call them for simplicity) are a race of lithe creatures who dwell on a island in the north covered in magical forests. It's brisk, but not cold most months of the year, and the elves make a hearty living in their various tree houses and small villages. The majority of Alduvade adhere to Nipke's edicts and protect the forests of the world, but have a particular affinity for their home island of Isoldir.

An average Alduvade can range from 5' 10" to nearly 7 feet tall. They typically have pale skin and light hair, though certain offshoots who live in the deserts of Maiina have darker complexions. Most elves are quick, witty and with a penchant for enjoying life to the fullest while protecting that which they care about.

Alduvade Traits:
Alduvade have a base speed of 30 feet and are Medium humanoid creatures.

Elves gain a +2 bonus to Dexterity and Intelligence, but a -2 penalty to Constitution.

Low-Light Vision: Alduvade can see twice as far as humans in the dark.

Languages: Elves begin play speaking Common and Elven.

Keen Senses: Alduvade have a racial +4 on their perception rolls due to their enhanced ears and eyes alerting them to any threats.

Natural Survival: Elves are skilled in the ways of foraging and tracking by nature of their upbringing. Survival is always a class skill for an Alduvade.

Variant Racial Traits:
Scent: Some Alduvade have a better sense of smell rather than sight and hearing. An Alduvade that takes this racial trait has the scent special ability, and loses the Keen Senses racial trait.